This year sees the arrival of the brand new LFF Expanded Industry Day supported by Southbank Centre. It will bring together the latest in the fields of gaming, immersive and beyond.
Giving access to a full-day of talks, showcases and networking, take a look below for highlights.
Industry talks
Works-in-Progress showcase projects
The Whale
Lead artists: Jack Hardiker-Bresson, Sharon Clark
- An immersive reinterpretation of Moby Dick, blending digital and physical worlds in large-scale projection spaces with live performance.
A Messiah Comes
Lead artists: Kate Cheka, Harry Silverlock
- A sharp-witted VR comedy where you, as the messiah, lead a tongue-in-cheek revolution through satirical games on the way to a queer, utopian paradise.
the Barns
Lead artist: Iain Cunningham
- An impulsive teenage girl goes missing on her father’s rural property project while exploring its supernatural history. During the search, real horrors come to the surface.
Cripping Up
Lead artists: Meg Fozzard, Amy Crighton
- Cripping Up is an interactive VR experience where audience members embody Meg, a wheelchair user, who confronts the ableist barriers she faces every day.
Amorphous: Playing with Reality
Lead artists: Barry Gene Murphy, May Abdalla
- A daring and transformative multiplayer experience that redefines how we perceive and inhabit our bodies. Through a blend of powerful storytelling and immersive gameplay, it invites participants to embrace the edges of their physical and emotional selves.